Post by Ryan on Feb 19, 2008 20:42:31 GMT -6
Hi everyone, this is the first real challenge I’ve ever made. It’s sort of like the asylum challenge but in reverse, eh, actually not really. It’s hard to explain, so just go ahead and read.
Also, I know not everything is perfectly clear and some things might be too hard so please tell me your ideas so I can change the rules to make them better.
Story Line – You are fresh out of college and ready to begin your living as a psychiatrist. In your new town, you notice there are a lot of neighbors with mental disabilities. They are obviously unhappy with their current lives. You make it your goal to show them that there is a different way to live.
Set Up – Create one adult sim in CAS. They can be male or female. They can be customized and created however you like. Move them into an empty lot of any size. You will need to make two separate buildings. One is your home and should just have the regular stuff a sim needs. You can also include entertainment such as a TV, radio, etc. The second building has two purposes. One room should be your office. You will need a desk and a couple of chairs. Then the other part of the building will be patient bedrooms. Don’t make them too comfy, the patients can’t live there permanently. You can make up to 4 different bedrooms, or just have 1 large one. Beds should not have over 5 in energy. You can use any money cheats during building and even after that. There is a bonus for not using money cheats.
What You Need To Do – You’ll need to find some patients in order to get started. To get a patient, move them in. Any sim moved in automatically becomes a patient and can’t enter your house, even if you wanted your sim to get married to the patient. The only sims that become patients are NPCs, townies, downtownies, etc. The people of your new town are unhappy with their current life, which means their aspiration must not be suited for them. You’ll have to make them reach one of the goals of the opposite aspiration. The problem – you can’t control any of these patients (but you can view their profiles)
Opposite Aspirations And Goals
Some sims used to romance all about town, but they’ve become unhappy. You need to show them that they can settle down and start a family.
For Romance Sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1. Get engaged.
2. Get pregnant.
Although some sims grew up in family environments, they just don’t want that commitment. Your job is to show them playing around the field isn’t such a bad thing.
For Family Sim, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Have 5 loves at once.
2.Woohoo with 8 different sims.
Just like you, certain sims use to enjoy taking the path of the mind. Now they’re tired of that and want to have some fun. Make sure they understand that’s okay!
For Knowledge sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Have 10 dream dates
2.Have 15 first dates.
Pleasure used to be only thing on the mind for a few sims, but now they want to learn and gain knowledge. Make sure they understand how to follow the path of the mind.
For pleasure sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Max 2 skills.
2.Become 2 creatures at once.
Money isn’t as important for some as it used to be. Real friendships are what they need now.
For fortune sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Have 5 best friends at once.
2.Have 10 friends at once.
Friendships used to be important, but now some sims are more interested in money than friends.
For popularity sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Make $5,000
2.Earn at least a silver badge in one of the following: restocking, cash register, and sales.
You can do anything you need to (except use cheats) in order to help them complete their goal. For example, you may need to open a business in order to help a popularity sim get their badges.
Controlling a Patient Exception – Some of these goals are almost impossible without having control. Sometimes when a patient really trusts their psychiatrist enough they will do anything they tell them to do and be under their control. You can control a patient as long as they have the best friends icon for the patient (meaning both the patient and your sim have at least 50 lifetime relationship with eachother)
A Patient is cured! – Once a patient is cured they can do any of the following.
1.If they’re not read for the real world, remain a patient and get their second goal in order to earn you extra points.
2.Live with you and become a psychiatrist as well. They can also marry you once they are no longer a patient, and the two of you can have children.
3.Move out and experience life in the real world… or maybe just the sim bin, but oh well.
Sessions - All bedrooms must be kept locked with the patients inside. The only exception is for bringing them food and for sessions. Some patients can only accomplish their goals outside of their locked rooms. In order for them to meet their goals you will need to invite them into your office for sessions.
You can only have a session with three patients each day. Sessions are 6 hours long. First, you need to interact with them in your office. If your lifetime relationship with them goes up by at least 5, they are making progress and can go anywhere on the lot until the session ends. The only exception is that they can never enter your house. If you want, you can end a patient’s session early.
Additional Rules
1.No cheats besides money cheats can be used.
2.All patients should be kept in their rooms with the doors locked, they are not yet ready for the real world.
3.The only time you can unlock a patients door is when you need to meet with them in your office for a session, or you need to give them food.
4.You can earn points for helping your sim accomplish some goals of their own.
5.No sims can get a job, moved in patients can be temporarily controlled just so you can make them quit their job if they have one.
6.The challenge ends when your sim becomes an elder.
Scoring
+5 points for taking in a patient
+20 points for every cured patient
+50 points for a patient that has accomplished both of their goals
+50 points for never using a money cheat
+1 point for every skill your sim gained
+5 points for any former patient you decided to become a psychiatrist like you
+10 points for your sim (the phsychiatrist, NOT the patients) accomplishing a goal of their own aspiration (ex. You’re a knowledge sim who maxes two skills)
+15 points for your sim accomplishing a goal of a aspiration that is not your own and not your opposite (ex. You’re a knowledge sim who gets engaged)
+20 points for your sim accomplishing a goal of your opposite aspiration (ex. A knowledge sim who has 10 dream dates)
+30 if you write a story about your challenge
-20 if a patient (note this does NOT apply to the phsychiatrist, the phsychiatrist gains points by meeting a goal of his or her own aspiration) refuses to change and reaches a goal of their own aspiration (ex. A patient of family aspiration who gets engaged, you are trying to change them, not keep them the same)
-10 for every sim still a patient when your sim becomes and elder (you might decide not to take in any new patients towards the end)
-1 for every day a patient remains a patient
I know this may seem a little confusing since its my first challenge, if you have any questions or ideas please post so I can add them or clarify. Thanks.
Also, I know not everything is perfectly clear and some things might be too hard so please tell me your ideas so I can change the rules to make them better.
Story Line – You are fresh out of college and ready to begin your living as a psychiatrist. In your new town, you notice there are a lot of neighbors with mental disabilities. They are obviously unhappy with their current lives. You make it your goal to show them that there is a different way to live.
Set Up – Create one adult sim in CAS. They can be male or female. They can be customized and created however you like. Move them into an empty lot of any size. You will need to make two separate buildings. One is your home and should just have the regular stuff a sim needs. You can also include entertainment such as a TV, radio, etc. The second building has two purposes. One room should be your office. You will need a desk and a couple of chairs. Then the other part of the building will be patient bedrooms. Don’t make them too comfy, the patients can’t live there permanently. You can make up to 4 different bedrooms, or just have 1 large one. Beds should not have over 5 in energy. You can use any money cheats during building and even after that. There is a bonus for not using money cheats.
What You Need To Do – You’ll need to find some patients in order to get started. To get a patient, move them in. Any sim moved in automatically becomes a patient and can’t enter your house, even if you wanted your sim to get married to the patient. The only sims that become patients are NPCs, townies, downtownies, etc. The people of your new town are unhappy with their current life, which means their aspiration must not be suited for them. You’ll have to make them reach one of the goals of the opposite aspiration. The problem – you can’t control any of these patients (but you can view their profiles)
Opposite Aspirations And Goals
Some sims used to romance all about town, but they’ve become unhappy. You need to show them that they can settle down and start a family.
For Romance Sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1. Get engaged.
2. Get pregnant.
Although some sims grew up in family environments, they just don’t want that commitment. Your job is to show them playing around the field isn’t such a bad thing.
For Family Sim, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Have 5 loves at once.
2.Woohoo with 8 different sims.
Just like you, certain sims use to enjoy taking the path of the mind. Now they’re tired of that and want to have some fun. Make sure they understand that’s okay!
For Knowledge sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Have 10 dream dates
2.Have 15 first dates.
Pleasure used to be only thing on the mind for a few sims, but now they want to learn and gain knowledge. Make sure they understand how to follow the path of the mind.
For pleasure sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Max 2 skills.
2.Become 2 creatures at once.
Money isn’t as important for some as it used to be. Real friendships are what they need now.
For fortune sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Have 5 best friends at once.
2.Have 10 friends at once.
Friendships used to be important, but now some sims are more interested in money than friends.
For popularity sims, one of the following goals must be completed in order for them to be ‘cured’ and move out on their own.
1.Make $5,000
2.Earn at least a silver badge in one of the following: restocking, cash register, and sales.
You can do anything you need to (except use cheats) in order to help them complete their goal. For example, you may need to open a business in order to help a popularity sim get their badges.
Controlling a Patient Exception – Some of these goals are almost impossible without having control. Sometimes when a patient really trusts their psychiatrist enough they will do anything they tell them to do and be under their control. You can control a patient as long as they have the best friends icon for the patient (meaning both the patient and your sim have at least 50 lifetime relationship with eachother)
A Patient is cured! – Once a patient is cured they can do any of the following.
1.If they’re not read for the real world, remain a patient and get their second goal in order to earn you extra points.
2.Live with you and become a psychiatrist as well. They can also marry you once they are no longer a patient, and the two of you can have children.
3.Move out and experience life in the real world… or maybe just the sim bin, but oh well.
Sessions - All bedrooms must be kept locked with the patients inside. The only exception is for bringing them food and for sessions. Some patients can only accomplish their goals outside of their locked rooms. In order for them to meet their goals you will need to invite them into your office for sessions.
You can only have a session with three patients each day. Sessions are 6 hours long. First, you need to interact with them in your office. If your lifetime relationship with them goes up by at least 5, they are making progress and can go anywhere on the lot until the session ends. The only exception is that they can never enter your house. If you want, you can end a patient’s session early.
Additional Rules
1.No cheats besides money cheats can be used.
2.All patients should be kept in their rooms with the doors locked, they are not yet ready for the real world.
3.The only time you can unlock a patients door is when you need to meet with them in your office for a session, or you need to give them food.
4.You can earn points for helping your sim accomplish some goals of their own.
5.No sims can get a job, moved in patients can be temporarily controlled just so you can make them quit their job if they have one.
6.The challenge ends when your sim becomes an elder.
Scoring
+5 points for taking in a patient
+20 points for every cured patient
+50 points for a patient that has accomplished both of their goals
+50 points for never using a money cheat
+1 point for every skill your sim gained
+5 points for any former patient you decided to become a psychiatrist like you
+10 points for your sim (the phsychiatrist, NOT the patients) accomplishing a goal of their own aspiration (ex. You’re a knowledge sim who maxes two skills)
+15 points for your sim accomplishing a goal of a aspiration that is not your own and not your opposite (ex. You’re a knowledge sim who gets engaged)
+20 points for your sim accomplishing a goal of your opposite aspiration (ex. A knowledge sim who has 10 dream dates)
+30 if you write a story about your challenge
-20 if a patient (note this does NOT apply to the phsychiatrist, the phsychiatrist gains points by meeting a goal of his or her own aspiration) refuses to change and reaches a goal of their own aspiration (ex. A patient of family aspiration who gets engaged, you are trying to change them, not keep them the same)
-10 for every sim still a patient when your sim becomes and elder (you might decide not to take in any new patients towards the end)
-1 for every day a patient remains a patient
I know this may seem a little confusing since its my first challenge, if you have any questions or ideas please post so I can add them or clarify. Thanks.